// THIS VGUI IS OPTIONAL, YOU CAN IGNORE THIS! ^_^ // BACKUP AND REPLACE commandmenu.txt IN ../svencoop/ // THIS IS LITERALLY JUST A COMMAND MENU FOR DEBUGGING musicmaker.bsp // I USED THIS BEFORE ANY OF THE PHYSICAL INTERFACE! @_@ // ALTHOUGH, THE FIRST DEVELOPER MENU CAN BE USED ON ANY MAP! :P "0" "DEVELOPER" { // -condebug -dev "0" "DISABLE" "sv_cheats 255; cl_noclip 0; cl_nonsolid 0; godmode 0; cl_invisible 0; cl_notarget 0; stuck; developer 0" "1" "IMPULSE" "sv_cheats 255; reviveme; healme; chargeme; messagemode impulse" "2" "TRIGGER" "sv_cheats 255; developer 1; echo; spec_pos; ent_name_ahead; ent_trigger_ahead; messagemode trigger" "3" "REMOVE" "sv_cheats 255; developer 1; echo; spec_pos; ent_name_ahead; impulse 203; messagemode remove" "4" "CREATE" "sv_cheats 255; messagemode create" "5" "RESPAWN" "sv_cheats 255; ghost 1; ghost 0; reviveme" "6" "COMMAND" "sv_cheats 255; messagemode cmd" "7" "REMOTE" "sv_cheats 255; messagemode rcon" "8" "NODAMAGE" "sv_cheats 255; reviveme; healme; cl_notarget 1; godmode 1" "9" "NONSOLID" "sv_cheats 255; reviveme; healme; cl_noclip 1; cl_nonsolid 1" } MAP "musicmaker" "1" "INTERFACE" { // trigger_cameratarget "0" "RESET" "sv_cheats 255; trigger menu_mm0; trigger menu_bg_mm2; trigger map_bd_front on" "1" "BACKGROUND" { "1" "FRONT (map_bg_front)" "sv_cheats 255; trigger map_bg_front" "2" "BACK (map_bg_back)" "sv_cheats 255; trigger map_bg_back" "3" "CENTRE (map_bg_centre)" "sv_cheats 255; trigger map_bg_centre" "4" "MIRROR (map_bg_mirror)" "sv_cheats 255; trigger map_bg_mirror" } "2" "BORDER" { "1" "FRONT (map_bd_front)" "sv_cheats 255; trigger map_bd_front" "2" "EXAMPLE (app1_fwt_bd)" "sv_cheats 255; trigger app1_fwt_bd" } "3" "CAMERA" { "0" "EXIT" "sv_cheats 255; trigger menu_cam_exit" "1" "FOV 60 (cam_60)" "sv_cheats 255; trigger menu_cam_mm1" "2" "FOV 70 (cam_70)" "sv_cheats 255; trigger menu_cam_mm2" "3" "FOV 80 (cam_80)" "sv_cheats 255; trigger menu_cam_mm3" "4" "FOV 90 (cam_90)" "sv_cheats 255; trigger menu_cam_mm4" "5" "FOV 110 (cam_110)" "sv_cheats 255; trigger menu_cam_mm5" } "4" "DELETE" { "1" "SEQUENCER" "sv_cheats 255; trigger menu_rm_app1_mm" "2" "PIANO" "sv_cheats 255; trigger menu_rm_app2_mm" } "5" "MODE" { "0" "NORMAL" "sv_cheats 255; trigger menu_mode_mm0" "1" "REMOVE" "sv_cheats 255; trigger menu_mode_mm1" "2" "DRAG" "sv_cheats 255; trigger menu_mode_mm2" "3" "EXPLODE" "sv_cheats 255; trigger menu_mode_mm3" } } MAP "musicmaker" "2" "DSP" { // room_off 0 "0" "NORMAL (dsp0)" "sv_cheats 255; trigger app2_fx_mm0" // room_type 0 "1" "GENERIC (dsp1)" "sv_cheats 255; trigger app2_fx_mm1" // room_type 1 "2" "METAL" { "1" "SMALL (dsp2a)" "sv_cheats 255; trigger app2_fx_mm2a" // room_type 2 "2" "MEDIUM (dsp2b)" "sv_cheats 255; trigger app2_fx_mm2b" // room_type 3 "3" "LARGE (dsp2c)" "sv_cheats 255; trigger app2_fx_mm2c" // room_type 4 } "3" "TUNNEL" { "1" "SMALL (dsp3a)" "sv_cheats 255; trigger app2_fx_mm3a" // room_type 5 "2" "MEDIUM (dsp3b)" "sv_cheats 255; trigger app2_fx_mm3b" // room_type 6 "3" "LARGE (dsp3c)" "sv_cheats 255; trigger app2_fx_mm3c" // room_type 7 } "4" "CHAMBER" { "1" "SMALL (dsp4a)" "sv_cheats 255; trigger app2_fx_mm4a" // room_type 8 "2" "MEDIUM (dsp4b)" "sv_cheats 255; trigger app2_fx_mm4b" // room_type 9 "3" "LARGE (dsp4c)" "sv_cheats 255; trigger app2_fx_mm4c" // room_type 10 } "5" "BRIGHT" { "1" "SMALL (dsp5a)" "sv_cheats 255; trigger app2_fx_mm5a" // room_type 11 "2" "MEDIUM (dsp5b)" "sv_cheats 255; trigger app2_fx_mm5b" // room_type 12 "3" "LARGE (dsp5c)" "sv_cheats 255; trigger app2_fx_mm5c" // room_type 13 } "6" "WATER" { "1" "SMALL (dsp6a)" "sv_cheats 255; trigger app2_fx_mm6a" // waterroom_type 14 "2" "MEDIUM (dsp6b)" "sv_cheats 255; trigger app2_fx_mm6b" // room_type 15 "3" "LARGE (dsp6c)" "sv_cheats 255; trigger app2_fx_mm6c" // room_type 16 } "7" "CONCRETE" { "1" "SMALL (dsp7a)" "sv_cheats 255; trigger app2_fx_mm7a" // room_type 17 "2" "MEDIUM (dsp7b)" "sv_cheats 255; trigger app2_fx_mm7b" // room_type 18 "3" "LARGE (dsp7c)" "sv_cheats 255; trigger app2_fx_mm7c" // room_type 19 } "8" "ROOM" { "1" "BIG (dsp8a)" "sv_cheats 255; trigger app2_fx_mm8a" // room_type 20 "2" "BIGGER (dsp8b)" "sv_cheats 255; trigger app2_fx_mm8b" // room_type 21 "3" "BIGGEST (dsp8c)" "sv_cheats 255; trigger app2_fx_mm8c" // room_type 22 } "9" "CAVERN" { "1" "SMALL (dsp9a)" "sv_cheats 255; trigger app2_fx_mm9a" // room_type 23 "2" "MEDIUM (dsp9b)" "sv_cheats 255; trigger app2_fx_mm9b" // room_type 24 "3" "LARGE (dsp9c)" "sv_cheats 255; trigger app2_fx_mm9c" // room_type 25 } "10" "WEIRDO" { "1" "DRUGGED (dsp10a)" "sv_cheats 255; trigger app2_fx_mm10a" // room_type 26 "2" "DIZZY (dsp10b)" "sv_cheats 255; trigger app2_fx_mm10b" // room_type 27 "3" "PSYCHOTIC (dsp10c)" "sv_cheats 255; trigger app2_fx_mm10c" // room_type 28 } } MAP "musicmaker" "3" "SAMPLES" { "1" "MUSICMAKER" "sv_cheats 255; trigger app2_sfx0_mm" "2" "SENTENCES" { // musicmaker_sentences.txt "1" "BASS" "sv_cheats 255; trigger app2_sfx1_mm1" "2" "BREAK" "sv_cheats 255; trigger app2_sfx1_mm2" "3" "CLAP" "sv_cheats 255; trigger app2_sfx1_mm3" "4" "CYMBAL" "sv_cheats 255; trigger app2_sfx1_mm4" "5" "KICK" "sv_cheats 255; trigger app2_sfx1_mm5" "6" "SNARE" "sv_cheats 255; trigger app2_sfx1_mm6" "7" "TOM" "sv_cheats 255; trigger app2_sfx1_mm7" "8" "LEAD" "sv_cheats 255; trigger app2_sfx1_mm8" "9" "PAD" "sv_cheats 255; trigger app2_sfx1_mm9" "10" "SAMPLE" "sv_cheats 255; trigger app2_sfx1_mm10" "11" "STAB" "sv_cheats 255; trigger app2_sfx1_mm11" "12" "STRING" "sv_cheats 255; trigger app2_sfx1_mm12" } } MAP "musicmaker" "4" "SEQUENCER" { "1" "PLAY" "sv_cheats 255; trigger app1_play_mm" "2" "STOP" "sv_cheats 255; trigger app1_stop_mm" "3" "RESET" "sv_cheats 255; trigger app1_reset_mm" } MAP "musicmaker" "9" "RESET" { "1" "STOP" "sv_cheats 255; trigger app1_stop_mm; trigger app2_stop_soft; stopsound; cl_stopsound" "2" "MUTE" "sv_cheats 255; trigger app2_stop_hard; stopsound; cl_stopsound" }